Thursday, September 26, 2013

Octopus rig test



Here's a test of an octopus rig I've been working on.  Let me know what you think!

Saturday, May 5, 2012

Hat Iconography project

Hello all!

Here's a system of iconography I made for a graphic design class, involving hats. The process was wonderfully meditative compared to some of the other work I do. Low-poly, modelled as quickly as I could while still being effective.

Tuesday, March 27, 2012

Rigging/Modeling Demo Reel

My newest demo reel is up, displaying my rigging/modeling work so far at MCAD.  Check it out and please leave a comment, all feedback is very appreciated! 

http://vimeo.com/39266034

Tuesday, November 8, 2011

The next six months..

Today I registered for my next semester's classes at MCAD, and can say that for the first time, I will have a class dedicated to the progression of my short film, Marvin's Garden.  For the most part I have so far been working on this project only in my spare time, and I'm quite excited to have this dedicated time to work on it.   Most important next semester will be finishing storyboards and building the set and props, their modeling, rigging, and dynamic set-ups.  Additionally, I will be finishing the character rigs and preparing to begin animation sometime during the summer or the start of the next fall semester.  More to come soon.

Jon Ludwig

Sunday, November 6, 2011

Baby tree stump progress

Been working on the rig for the first baby tree stump character.  Avars on each root end on the feet, avars on each tiny twig coming off the body, an avar to bend the top of the trunk, eye aim, a COG avar that moves both the "hips" and body, and a body control that won't effect the hips, allowing for some squash and for the body to fold into the legs a bit.  Next is cleaning up the weight painting, and adding lattice deformers that'll allow the body to squash and stretch.

Thursday, October 27, 2011

WIP Eyeplant

Created a basic high-contrast lighting setup for the eyeplant yesterday while TA'ing the 3D animation class, so I can make test renders of these guys as they progress.  Right now it's still without blend shapes, textures, and displacement map, but basic rig is about there and weight painting is coming along well.

Wednesday, October 26, 2011

Hello, world!

I've decided to start a blog to show my work more quickly and easily than through a website.  I'll be posting various rigging tests, bits of animation, new models, etc as I continue working in Maya and working towards my short film.